HIT+64 Rules

Use of Official Hardware

For the most authentic experience, we recommend the use of Official Hardware. This includes an N64, Star Fox 64 Cartridge, and an official N64 controller. We DO allow using 3rd party cartridges such as Everdrives and Flash Carts, but they must be using an Unmodified Star Fox 64 ROM.

For those using other hardware such as a Nintendo Switch Online, 3DS, or Wii Virtual Console, we just require that the game be unmodified

Use of Unofficial Hardware

For those opting to use Emulation, we require an Unmodified Star Fox 64 ROM (any version), and any emulator of your choice. The emulator must run at 100% speed at all times.

Use of Non-Official Controllers

For those unable to play on a N64 controller, any other peripheral is allowed with the condition that Every input MUST be fully controlled by the player

This prohibits the use of programmable controllers, as well as controllers with "Turbo" or automatic button pressing.

This also prohibits controllers where one button can be used to press multiple buttons simultaneously (i.e. Programming a button to press both "A" and "B" at the same time).

However we do allow controllers that have multiple buttons (i.e. Several buttons that represent pressing a single button like "A"). As long as each input is pressed manually, then it is permitted

Run Categories

Runs are defined and split into two categories

  • Individual Levels (ILs)
  • Full Game Runs

Within these categories, the runs are then further separated by difficulty

  • Main Game (Default)
  • Expert

Infinites

HIT+64 defines infinites as exploiting the game to accrue points for an indefinite amount of time. This includes:

  • Grinding Points off Vulcain's (Boss of Solar) Lava Arches
  • Grinding Points off Wolfen 2s in Venom
  • Grinding Points off Bolse Enemies before the shield is destroyed

Any Runs that include this, whether accidental or not, must specify it as they are counted and filtered differently in our boards.

Proof Standards - IL Runs

There are 16 possible levels, and 2 difficulties.

Video that shows the playthrough of the entire level is required from start to finish. You are allowed to cut down the video to remove checkpoint deaths. In addition, the "score tally" at the end of the level must also be shown.

GameShark codes are permitted so long as it doesn't alter the gameplay in any meaningful way. This includes, but is not limited to:

  • Quick Death (Pressing a button to instantly restart from checkpoint)
  • Infinite Lives
  • Starting a run with teammates dead*
  • Altering your bomb count only at the BEGINNING of a run. It must be possible to obtain said counts for each level. This includes restrictions such as:
    • *Corneria ILs must start with all teammates alive and 3 bombs
    • Sector Y on Expert must start with no more than 7 bombs

Proof Standards - Full Game Runs

There are 25 possible routes, 2 difficulties, and 2 types of runs

Video that shows the playthrough of each level is required from start to finish. You are also allowed to cut down the video to remove deaths. The "score tally" at the end of each level must be shown.

GameShark codes are not permitted during a full game run

Single-Life is an additional restriction players may impose and is defined as doing a full playthrough without dying. For this category, additional restrictions are as follows:

  • No deaths or retries are allowed throughout the whole run
  • A run is valid when the player destroys Robot Andross in Venom 1, or successfully exits the tunnel in Venom 2
  • Players may "Retry Course" only in Corneria to prevent unnecessary resetting, but cannot do so after the level is complete

Hardware Categories

While we don't account for hardware differences, the following categories are available to classify your run

  • N64 NTSC (American)
  • N64 PAL (Lylat Wars)
  • N64 JP (Japanese)
  • Emulator (All emulators fit in this category)
  • Nintendo 3DS (Star Fox 64 3D)
  • Nintendo Switch/VC

Proof Standards - 2k%

Defined as obtaining a minimum of 2000 points and completing the game as fast as possible

Timer starts on the first frame of control in Corneria, and ends the second the death blow is dealt to Robot Andross (Venom 1), or the moment you lose control when exiting the tunnel (Venom 2)

GameShark codes are not permitted

Retries and infinites are permitted